Ender in Exile: 5 Author: Orson Scott Card | Language: English | ISBN:
B001ANUQ0K | Format: EPUB
Ender in Exile: 5 Description
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.
What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.
For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.
On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
- File Size: 1984 KB
- Print Length: 480 pages
- Publisher: Tor Books; Reprint edition (November 11, 2008)
- Sold by: Macmillan
- Language: English
- ASIN: B001ANUQ0K
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #1,631 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #30
in Kindle Store > Kindle eBooks > Literature & Fiction > Action & Adventure > Science Fiction - #41
in Books > Science Fiction & Fantasy > Science Fiction > Adventure - #81
in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction
- #30
in Kindle Store > Kindle eBooks > Literature & Fiction > Action & Adventure > Science Fiction - #41
in Books > Science Fiction & Fantasy > Science Fiction > Adventure - #81
in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction
This book is more properly considered part of the Ender's Shadow series, rather than a sequel to Ender's Game. It is stylistically like the Shadow series, features many of the same characters, and ties up loose ends from those books.
Card has found a clever way to do that, while centering the story on Ender and Valentine. Readers of Ender's Game will recall that Ender and Valentine left on the first colony ship because there were some good reasons Ender could not return to Earth. This book picks up just before that voyage begins.
However, that voyage takes decades because of time dilation. So the events of the Ender's Shadow series all unfold during the voyage.
That allows a different slant on those happenings, while also resolving much of what happened to Ender during that period. Ender still has some life issues to face, and this novel shows us how he faces them.
I don't recommend this as anyone's introduction to the world of Ender. Read Ender's Game for sure before this. I'd also recommend at least the first couple of books of the Ender's Shadow series as prerequisites. The more of the series you've read the better you'll lke this, though I don't think you needed to read all the way through that series to enjoy this book. (By the way, it's unnecessary to read Speaker for the Dead and its sequels.
Ender's Game is my favorite novel, so read this review with that understanding. Ender's Game is not the best novel ever written, but the one I enjoyed the most because I could relate viscerally to Ender. This book doesn't reach anything close to that standard, but I found myself reading it in one day until 1 a.m., unable to sleep without finishing it. But then again, I'm an Ender lifer.
For starters, don't bother reading this if you haven't read Ender's Game and at least Ender's Shadow and Speaker for the Dead. Those are the three essential books in the Ender's Game pantheon, with the rest tending to get progressively lame. (Children of the Mind ending up in bigtime lame-o territory, sadly. Card talks in the afterward of this book about how he didn't bother to reread his old books, and I can see why! PLEASE, rewrite Xenocide and Children of the MInd! Or pay another writer to redo them.)
Back to the review: For Ender fans, Ender in Exile is a must read -- there are simply too many expository tidbits and loose ends getting tied. But the plotline is very thin. The new characters are garden variety Card staples -- young girl dealing with overbearing mother, adult who underestimates Ender (ENDER!) even after he's saved humanity, yada yada yada. Ender himself is always interesting, and keeps you reading for more. But Valentine is relegated to a bit part after a promising start. Graff makes several appearances as a sort of Father of Humanity Demigod which proves a convenient way for Card to chew through pages and adds some convenient act of god/act of Graff plot twists. But all of the characters seem like chess pieces in a puzzle of the Enderverse rather than having much in the way of depth or resonance.
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