Pathfinder Adventure Card Game: Rise of the Runelords Base Set Author: | Language: English | ISBN:
1601255500 | Format: PDF
Pathfinder Adventure Card Game: Rise of the Runelords Base Set Description
A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.
Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard, each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength, Dexterity, etc.) are assigned with different sized dice. Players can acquire allies, spells, weapons, and other items. The goal is to find and defeat a villain before a certain number of turns pass, with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.
The Pathfinder Adventure Card Game is an expandable game, with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.
- Product Dimensions: 14.3 x 13 x 3.9 inches ; 4.2 pounds
- Shipping Weight: 4 pounds (View shipping rates and policies)
- Shipping: This item is also available for shipping to select countries outside the U.S.
- ASIN: 1601255500
- Item model number: PAI6000
- Manufacturer recommended age: 13 years and up
- Amazon Best Sellers Rank: #2,330 in Toys & Games (See Top 100 in Toys & Games)
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in Books > Humor & Entertainment > Puzzles & Games > Card Games > Trading Card Games - #3
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in Books > Science Fiction & Fantasy > Gaming > Pathfinder
I had the pleasure of being able to play this card game at Gencon with one of the early subscribers and it is a TON OF FUN. It is basically a deck building rpg. Now I will start with the fact that this game is not an RPG in the traditional pathfinder/D&D sense. Some of the cards in the game such as the location and scenario cards have some flavor text setting up what your characters are actually doing but it does not feel like you are really engaged in an adventure and also I really wish they put a little flavor text on all of the item and creature cards although the artwork is fantastic. That being said I love the gameplay. You start off with a deck of cards and that deck represents all of your characters spells, abilities, weapons ect, but that deck also represents your life. So if you take damage you are discarding cards and if you run out of cards than your hero dies. This makes for an excellent hand management system. Basic rundown of the game is in each scenario that you are trying to hunt down a big boss man at these different locations and each location is represented by a deck of cards. On your turn you will flip over the top card at your location and interact with it. The card will either be something bad like a monster or a barrier in which you will have to defeat it or something good like a weapon or item which you can try to acquire and add to your hand. Both of these actions are usually done by passing a stat check which involves you looking at your hero card and rolling an X sided dice based on your hero's stats. And the heros you get to pick feel really unique. Not only does each hero start off with two unique abilities (which can really make a huge difference), but they have different stats which will affect what how easily you can deal with cards at each location.
The Pathfinder Adventure Card Game is a RPG deck builder game.
"The Rise of the Runelords" base set supports up to the 4 players, contains near to 500 cards and 5 scenarios.
The first of bi-monthly released Add-On decks consists of 110 cards and enlarges the number of players up to the 6, also giving additional options for smaller number of players including 3 additional scenarios.
The plan is for game to be expanded every two months with additional 110 cards.
Game is placed in magic land of Varisia where you must defend city of Sandpoint against dark magic, giants and goblins... Your hero alone or a party of 4 companions can choose one of the available classes (Fighter, Wizard, Rogue, Cleric, Bard, Ranger, Sorcerer) and go for a quest against dark forces. Each class has different skills and proficiencies, and RPG-usual ability scores (Dexterity, Strength,...) that are assigned using set of differently sized dice (d4, d6, d8, d10 and d12).
The goal of each game is defeat an enemy in a given number of rounds using different spells, weapons and allies help. The villain has its deck of cards that have different obstacles, enemies and challenges that must be defeated.
Good feature is that characters are becoming more powerful after each game making them capable of winning stronger opponents. Players will acquire stronger spells and unique weapons to their decks that make each subsequent game even more interesting. Nice add-on is that game can be fully played in solo campaign that is great if you aren't able to find one or more partners to play.
The Pathfinder Adventure Card Game is great combination of strategy and cooperation, at the same time providing a lot of fun.
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