Head First Design Patterns Author: Eric Freeman | Language: English | ISBN:
B00AA36RZY | Format: EPUB
Head First Design Patterns Description
You're not alone.
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.
You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.
You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.
Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.
With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.
If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
- File Size: 35736 KB
- Print Length: 678 pages
- Simultaneous Device Usage: Unlimited
- Publisher: O'Reilly Media; 1 edition (October 1, 2004)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00AA36RZY
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #37,711 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #6
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Java - #18
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Software Design > Software Development - #26
in Books > Computers & Technology > Programming > Languages & Tools > Java
- #6
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Java - #18
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Software Design > Software Development - #26
in Books > Computers & Technology > Programming > Languages & Tools > Java
Head first books tend to polarize readers I feel: you either love the unique methodology of the books or you hate it. They are extremely visual, often hilarious, and require you to do various activities to engage more fully with the content. This is similar to the traditional teaching methdology in mathematics: motivating example -> theory -> example -> your turn. This I find as a teacher, is a strong (pedagogical approach) methodology, particularly if you can make it fun, interesting and engaging. I, like the masses, like Head First Books (I have Servlets & JSP as well as this one. I have also read tracts of Java).
Anyway, that aside, the book provides a solid inroduction to selected design patterns- it doesn't cover all the GoF patterns. It contains (in order)
* Strategy
* Observer
* Decorator
* Factory
* Singleton
* Command
* Adapter and Facade
* Template
* Iterator and Composite
* State
* Proxy
* Compound Patterns
* Living better with Patterns
If you have no experience with patterns, I recommend this as a good Intro to the MasterWork by the GoF-> Design Patterns, Elements of reusuable Oject-oriented software IBSN: 0201633612. From personal experience, I found after reading the Head First pattern, I could pick up the GoF book, look at the same pattern and understand it with virtually no problems.
I have no hesitation recommending this book, if you like the Head First way, championed by Kathy Sierra. If you don't like apparent frivolity (I say apparent because there is an ulterior motive to this frivolity-> engagement.
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