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Python for Kids: A Playful Introduction to Programming

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Friday, 22 November 2013

Python for Kids: A Playful Introduction to Programming

Author: Visit Amazon's Jason R. Briggs Page | Language: English | ISBN: 1593274076 | Format: PDF

Python for Kids: A Playful Introduction to Programming Description

Amazon.com Review

From the Author: Top 5 Tips & Tricks for Beginning Programmers


1. Never try to understand a long piece of code (or a long program) in one go. Focus on a few statements at a time. If possible, try to take a smaller chunk of the code and run it yourself to see what it does. Experimenting is always good, even if it doesn’t work and you get weird error messages, you’ve learned something!

2. Try it yourself. Make sure you try out code examples for yourself (don’t just read about them). Trying something and running it, actually helps it stick in your head. Better yet, if you change things around to see what effect that has, you’ll learn and understand more.

3. If all else fails, sleep on it. Sometimes no amount of brain effort will get you past a difficult or complicated problem. Either you don’t understand something, or a piece of your code won’t work, and you can’t figure out why. If all else fails, try sleeping on it. Or, at the very least, leave it alone for a few hours, and come back to the problem later. When you come to something fresh, often the answer will appear.

4. Never type long sections of code directly into the Shell. In Python, either in the Shell (IDLE) or the Console, you can type and run statements directly and see what happens. But if you’re entering a longer program, either use a text editor or use the Shell’s editor (select File, then New in the Shell). That way you can save your file, run it, and come back and fiddle with the code without having to re-type everything.

5. Pick the right project. If you’re looking for something to put your new-found programming skills to use, don’t think Halo, or Uncharted, or Super Mario Galaxy or Assassins Creed. Don’t even think Angry Birds, or Pocket God, or Rolando. Think arcade games from the 1970’s and 1980’s—games like Galaxian, Centipede, Donkey Kong, and Frogger have simple graphics and basic game mechanics, which makes them great first projects for budding game developers.

Do an internet search for arcade games from that period. Take a look at some examples and then try to write something similar yourself. It’s much more satisfying to take a simple project and actually finish it, rather than a hugely ambitious, complicated project that you never get working.

About the Author

Jason R. Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.

  • Product Details
  • Table of Contents
  • Reviews
  • Age Range: 10 and up
  • Paperback: 344 pages
  • Publisher: No Starch Press (December 19, 2012)
  • Language: English
  • ISBN-10: 1593274076
  • ISBN-13: 978-1593274078
  • Product Dimensions: 9.2 x 7.1 x 0.9 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
It's hard to say how should you teach kids programming. This is not an easy topic. Jason tries to make the subject as simple as possible, but this is really not that easy if you start looking at details. However, Jason makes his best and makes it really good, to give you plain and straightforward explanation of Python. First of all he tells you how to install and configure programming environment. And for thous, who have never ever developed in the past, configuring Python may not be that straightforward. After you are ready to go, author takes you on the journey through the set of most basic constructs of the language. You will learn concepts of variables, classes, objects. You will get familiar with arrays, maps and constructs that let you create conditions and loops within the application. It would be fair to say, that half of the book is filled with these simple foundations of the development process. After all the basics are laid out you will be told how to use graphics in applications. How to combine the code and pictures and make them work for you. Do you recall famous LOGO? Yes, this "turtle like" computing language! You will find it here as well with all it's simplicity. But this time, you are getting it in Python flavor.

After you have learned all the basics it's time to do some serious stuff. Jason guides you through the game development process by showing how to create simple games. What's really cool here is the fact you really do something. You will create simple games that do something. And this is the place where simple, boring "Hello world" strings are taken over by moving objects and graphics. If you have read carefully first part of the book you should be able to follow second part and be able to develop discussed games. Just one remark here.
Python for Kids: A Playful Introduction to Programming is the book that fills the hole in my Python library. It starts with a nice introduction and installation instructions for Windows 7, Mac OS X, and most importantly to me, Ubuntu (on which you are really only checking to make sure you have Python 3 installed, since Python is installed by default, although Ubuntu releases older than 12.04 may still have Python 2.x installed as default). Perhaps it is because we started in a similar era, but I found Briggs very easy to read and follow; like me, he started out by learning BASIC on a TRS-80. More likely, the clarity and tone are the result of an intentional focus so that kids can comprehend the complexities of the material. In either case, he did a wonderful job.

The book is broken down into logical chapters, each building upon the previous ones. It starts with foundational concepts like variables and calculations, adds types like strings and lists and tuples, then begins with an introduction to graphic interaction using the turtle module. This is much sooner than typical, and I think it is beneficial because it gives kids a quicker jump to that fun moment of power, "Hey! I just made that thing move on the screen."

Then the book builds understanding with explanations of if and else statements and loops. On top of that are added the concepts of functions, modules, classes, and objects. We are now a mere third of the way through the book.

From here on, the simple explanations given will be expanded upon in easily-absorbed chunks. Built-in Python functions and useful modules each get a chapter. Then, we revisit turtle graphics to play some more. Once the basic graphic concepts are taught with turtle, tkinter is presented.

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